The attraction, elemental, and force shields now have a jump-spin ability like whirlwind and armageddon already did.Tails’s AI has been significantly improved in Sonic & Tails mode, including allowing him to be commanded to fly you without using player 2’s controls.While enabled, releasing the controls will cause the player’s character to attempt to stop instead of coasting forward. Automatic braking, a new assist feature, has been added.Character sprites now face the direction the player’s control inputs point instead of in the direction the camera is facing.Practically the entire soundtrack has been redone.Highlights include the title screen, Sonic and Tails, with separate sprites of Tails’s tails for optimum mofumofu. An enormous number of graphics and textures have been updated or redone.No, before you ask, loops still aren’t possible. Slopes have been implemented into almost the entire campaign, including support for launching off of quarterpipes.On behalf of the development team, enjoy!
We’ve been hyping up that 2.2 is a massive upgrade in virtually all respects, and I hope that you won’t be disappointed. This release is a major milestone for all of us. I want to give a heartfelt thank you to all of you who stuck with us over the past 5 years, and to all of you who helped contribute along the way. I’m not going to bore you with an incredibly long post, so I’ll keep it super brief. It’s been a wild ride for us, but we’re finally done.